Tobias Alexander Franke
A New Gaming Eco-system for Huawei
Cloud-based gaming services have seen varying success in practice. Where-as multiplayer games feature a wide variety of aspects which are hosted remotely, most games today run exclusively on one device and require the customer to adapt to new hardware requirements in regular cycles, usually tied to the current console generation. Streaming-based gaming services have in contrast failed so far, underestimating technological challenges as well as selling to the wrong market. Edge computing architectures are designed to distributed computational tasks to other nodes in a network or cloud. Huawei's involvement in the Open 3D Engine presents a unique opportunity to build a more resilient architecture for game engines that scale from one device to an arbitrary amount. In doing so, a new gaming eco-system evolves as a business opportunity for Huawei.
back to overview
BiographyDr. Tobias Alexander Franke is the Principal Game Engine Architect of the Huawei Ireland Research Centre. His main interests cover global illumination algorithms, AR relighting techniques and computer graphics in general. Prior to Huawei, Tobias worked in the Lighting Team at Unity, where he co-developed the Progressive Lightmapper, and the Fraunhofer Institute for Computer Graphics, where he researched AR real-time relighting with volumetric global illumination methods.